ForceField Prevents joint breakage from explosions, and stops Humanoids from taking damage true 3 37 ClickDetector Raises mouse events for parent object true 3 41 Clothing true 0 Sparkles Makes the parent part or model object fantastic true 3 42 Explosion true 3 36 Seat true 3 35 Tool true 3 17 Flag 3 38 FlagStand 3 39 BackpackItem true 0 Decal 4 7 JointInstance true 20 34 Message 11 33 Hint 1 11 33 IntValue 3 4 BoolValue 3 4 NumberValue 3 4 StringValue 3 4 Vector3Value 3 4 CFrameValue 3 4 Color3Value 3 4 BrickColorValue 3 4 ObjectValue 3 4 SpecialMesh 3 8 Texture 4 10 Sound 1 11 StockSound false -1 SoundService 50 31 AmbientReverb true The ambient sound environment. May not work when using hardware sound DopplerScale true The doppler scale is a general scaling factor for how much the pitch varies due to doppler shifting in 3D sound. Doppler is the pitch bending effect when a sound comes towards the listener or moves away from it, much like the effect you hear when a train goes past you with its horn sounding. With dopplerscale you can exaggerate or diminish the effect. DistanceFactor true the relative distance factor, compared to 1.0 meters. RolloffScale true Setting this value makes the sound drop off faster or slower. The higher the value, the faster volume will attenuate, and conversely the lower the value, the slower it will attenuate. For example a rolloff factor of 1 will simulate the real world, where as a value of 2 will make sounds attenuate 2 times quicker. Backpack true 3 20 StarterPack true 3 20 Sky 0 28 Motor true 0 Humanoid true 3 9 MoveTo true TakeDamage Decreases health by the amount. Use this instead of changing health directly to make sure weapons are filtered for things such as ForceField(s). true Visit false BodyColors true 0 Shirt true 0 43 Pants true 0 44 ShirtGraphic false 0 40 Skin true 0 DebugSettings false 0 FaceInstance false GameSettings false 0 GlobalSettings false 0 Item false 0 NetworkPeer false NetworkSettings false 0 PVInstance false RenderSettings false 0 RootInstance false ServiceProvider false Hopper true Use StarterPack instead 0 Instance Clone Returns a copy of this Object and all its children. The copy's Parent is nil children true Use GetChildren() instead GetChildren Returns a read-only table of this Object's children Remove Sets the Parent property to nil and calls Remove() on all children ChildAdded Fired after a child is added ChildRemoved Fired after a child is removed Changed Fired after a property changes value. The property argument is the name of the property BodyGyro Attempts to maintain a fixed orientation of its parent Part 14 14 maxTorque The maximum torque that will be exerted on the Part BodyPosition 14 14 RocketPropulsion true 14 14 A propulsion system that mimics a rocket BodyVelocity 14 14 BodyAngularVelocity 14 14 BodyForce 14 14 BodyThrust 14 14 Hole true 0 Feature 0 Teams This Service-level object is the container for all Team objects in a level. A map that supports team games must have a Teams service. More info 14 23 Team The Team class is used to represent a faction in a team game. The only valid location for a Team object is under the Teams service. More info 1 24 HtmlService 20 true 27 HtmlWindow true 0 26 SpawnLocation 3 25 Seat true 3 14 NetworkClient 3 16 NetworkServer 3 15 Script 3 6 LinkedScript true This property is under development. Do not use LocalScript true 4 18 NetworkReplicator 3 29 Model 10 2 move true Use MoveTo() instead DataModel get true Use GetObjects() instead HopperBin 24 22 Camera 5 5 Players 2 21 players true Use GetPlayers() instead Lighting 3 13 Debris 10 30 Accoutrement 0 32 Player 1 12 playerFromCharacter true Use GetPlayerFromCharacter() instead Idled Fired periodically after the user has been AFK for a while. Currently this event is only fired for the *local* Player. "time" is the time in seconds that the user has been idle. Workspace 1 19 Part A plastic building block - the fundamental component of ROBLOX 11 1 Color true Deprecated. Use BrickColor instead